
Chalcara (2006), art by me
Do you ever got those small, sudden memories?
For example when you smell something and suddenly remember your Grandma baking cookies on the Fourth Advent (the last Sunday before Christmas), with the churchbells ringing out there in the frozen darkness on the other side of the glittering window pane, while here in the brightly lit kitchen the fresh dough smells after cinnamon and butter and candied orange peel?
Inspirations
For me, inspiration is just like that. A sudden flash of what feels like a memory; a certain character yelling a certain phrase, a smell, an action, something special the characters do, a mood they’re in, a dead body they carry.
It sometimes happens when I’m playing a game, hearing a song – or if I read an interesting sentence or fascinating word somewhere. Or an interesting statistic. A physics formula. It could be everything.
I’ve had stories which grew out of a single news headline and characters who grew out of single picture.
I’m never wanting for ideas, I’m even glad I forget one or two – see, I’ve got at least one idea for a story everyday and if you’d put me on a spot I’d come up with at least a dozen more, just gimme ten minutes or so. There even might be some good ideas among them.
Ideas are a dime a dozen; I’ll always have far more than I can write in a lifetime. The problem is to pick out the worthwhile ones, because, well, most ideas are crap eitherway.
My criteria to differ between mleh and worthwhile ideas?
Staying Power.
Honestly, it’s the single most important deciding factor if I will create something based on an idea or not. If the idea sticks around, if it doesn’t get replaced by other, new and shinier one, then it idea actually might be worth committing to.
It’s kinda vexing afterall to find out mid-story that the idea you fell in love with is a flaky, shallow, uninteresting thing and ultimatly unable to pull its own weight in a story.
Example time: The Birth of Chalcara

Duty (2003), art by me
Chalcara herself came to me in a picture on the right. A nameless cat-anthro person-thingy, she stood in the rain just when the sun broke through, overlooking the sea, which barely covered the destructions of an just-fought battle. I really liked her and what little I knew about her fascinated me. So I named her after a similiar character who’d played a major role from a story I’ve been toying with for quite a few years at this point.
I called it a day and concentrated on improving my art, because I wanted to get that picture into a certain online gallery with tighter than usual quality standards and the bastards kept rejecting me, and damn them all to Molten Core, I would get that fucker in! And well, I’m nothing if not stubborn.
But the-Chally-from-the-picture never let me go. She had far more staying power than her prior incarnation.
Eventually, the Chalcara from the picture merged and finally displaced the original Chalcara – And the story changed to suit its new center.
It fell apart and came together again, better than before. Same themes, same basic idea, the same kitty people, but a far more interesting setting and mood. The story grew. It matured. It now had an idea with staying power at its center.
It became Traces of Chaos.
Stories need time to mature.
But Chalcara still had to change and grow a lot till she was a workable character. I trimmed some things out, built others up, did (and am still doing!) all the crap necessary to make a character pull its weight in a narration. It’s a long progress, and if I had grown bored by her, Traces of Chaos would’ve died years ago.
Part of it was to restrict Chalcara’s powers, to move her out of her position as protagonist without dimishing her impact and pass off some of her more… odd traits to other characters, but all in all she’s still how she fist came to be.
She’s still the strange anthro in that picture, just all grown up. Unlike the hundreds of other characters I invented Chally stuck around in my head and still manages to fascinate me.
And that’s why I am telling Traces of Chaos.