
Chapter 1, page 21, detail
You know, I’d never thought I’d hit that milestone, this chapter took way to long. But certain regrets aside, it got done and I am really happy with it!
And I did learn a few lessons from it, too:
The majority of comic holdups happened in the colouring stage.
Quite an important realization in itself – sketching, writing, lineart is creating the story, while colouring is refining it. A necessary step, but refining is always a bit boring.

Chapter 1 page 14, detail
The colouring was to complicated, especially in the background.
I realised this a few pages ago, but I didn’t want a strong style break in the middle of the chapter, so ai stuck with it. But now that the new chapter has started, I’m free to mix it up a bit. I’ve got plans!
Although it’s highly unlikely that you’ll see much of a difference. As long as it’s more comfortable for me, all is well.
The shape/silhouette of the thing is what matters.
It’s far more important than the details! Shapes decide if something is interesting or not, silhouettes decide if a pose is readable or not. Both are defined by solid colours, not by the outline. Hence why I can’t imagine ToC in black and white – all the character designs were done with colour in mind!
My shapes are currently all over the place, but I just recently started paying attention to them. These days I am studying photographs and illustrations by the (sometimes not so) old masters in order to see how they solved that problem and my understanding is definitivly growing.
Figuring out how to solve a problem is the best. THE BEST.
The whole art thing? It’s my hobby. And figuring out how to get better on my own is where all the fun lies for me.
Barging in and attempting to give advice I didn’t explicitly ask for is akin to interrupting me while playing a video game, snatching the controller out of my hands and going “hey, you’re wrong, let me solve that for you” and throwing it back with a “look, I solved that game for you, how do you dare to be upset!?”.
I hate that.
No matter how well meaning, it’s rude, disrespectful and most importantly, it’s taking the fun out of the whole drawing thing and makes me want to never touch that particular page again. It defeats the purpose of the game.
If I am stuck on something I’ll read up and/or ask. But until then it’s my game and my puzzle. Don’t attempt to solve it for me.
Screw Scripts, Thumbnails is where it’s at.

Chapter 1 page 3, detail
I need to write my comic in thumbnail sketches – basically, I need to handle both panel layout, character positions and dialogue at the same ime. Trying to do a “normal” comic script does not work well for me. Now mind you, I am really good at working from a comic script, I am just horrible at writing one. I’ve got a very visual mind.
Thank goodness for outlines.
Additionally I’m doing much better by limiting my sketching to the pages of the scene or sequal at the same time. Everything else needs to go to the rough outline (if plotpoint) or the notes-folder (if funny faces or dialogue). But this method leaves me with less room for editing, which is both a blessing and a curse. A blessing because I can’t overwork my writing, a curse because I can’t streamline it.
This might change the more experienced I become, but for now that works best.
Example: Rell and Chona really should’ve been one character, simply to streamline the whole thing. Annoying, but they’re here now and so I need to figure out how to give both a story purpose. That’s how new storylines are discovered, people.
On that note…
I mustn’t start on the pencils before the sketch & dialogue is finalized.
I am very impatient, always trying to get to the next step before the current one is finished – that got me into trouble more than once. If I start detailing characters before the sketches are fully done, I end up having to work around strange poses or throw out already finished art, which, well, it eats time and lowers the quality of the end product. Same goes with inking and colouring. One step after another.
I know it’s a bad habit, but the only thing that helps is more patience, but that, too, is a matter of experience.
Experience. I need more of it.
In the end, learning any skill is a matter of time and attention to what worked out how, even art.
So the next step? Doing the next chapter and learning from that.
I’m looking forward to it.