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	<title>Imaginary Skies</title>
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	<link>http://www.imaginaryskies.net</link>
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		<title>Weekly Check In #2</title>
		<link>http://www.imaginaryskies.net/2010/07/weekly-check-in-2/</link>
		<comments>http://www.imaginaryskies.net/2010/07/weekly-check-in-2/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 07:32:39 +0000</pubDate>
		<dc:creator>Carina</dc:creator>
				<category><![CDATA[Thoughts & Musings]]></category>

		<guid isPermaLink="false">http://www.imaginaryskies.net/?p=1013</guid>
		<description><![CDATA[&#8216;Coz rituals are important. It&#8217;s been a confusing and stressful week, especially due changes at my workplace, but at least I&#8217;m on vacation now &#8211; and man I needed that. Health I ran&#8230; two times this week. Since I don&#8217;t run for long, I usually try to run every day. But that didn&#8217;t work out [...]]]></description>
			<content:encoded><![CDATA[<p>&#8216;Coz rituals are important.</p>
<p>It&#8217;s been a confusing and stressful week, especially due changes at my workplace, but at least I&#8217;m on vacation now &#8211; and man I needed that.</p>
<h3>Health</h3>
<ol>
<li>I ran&#8230; two times this week. Since I don&#8217;t run for long, I usually try to run every day. But that didn&#8217;t work out because&#8230;</li>
<li>I got too little sleep. How annoying. But I learned one thing &#8211; no matter how long I sleep, if I don&#8217;t get to bed before 11pm, I&#8217;ll be groggy next day.</li>
</ol>
<h3>Art</h3>
<ol>
<li>There&#8217;s been great progress on trarr.net. All that&#8217;s missing now is the cast page &#8211; a huge undertakin on it&#8217;s own &#8211; and a few detail works. My <a href="http://www.imaginaryskies.net/2010/06/another-todo-list/">task list for the webpage</a> is nearly done.</li>
<li>I&#8217;ve started toying around with Dela and Ruth/Abanest again. ToC&#8217;s more important than those two stories, but it feels good to poke and prod them once in a while, just for a change of peace. Both Dela and Ruth/Abanest&#8217;s story have a very different feeling and sometimes that&#8217;s exactly what&#8217;s needed to get out of a rut.</li>
<li><a href="http://www.imaginaryskies.net/2010/07/writing-annoyances/">This has been decided.</a> ToC&#8217;s beginning will stay as it is, although I&#8217;ll expand the first chapter a little.</li>
</ol>
<h3>Games &amp; Other Fun</h3>
<ol>
<li>Beach! Vacation! Beach! The baltic sea&#8217;s wonderful, I&#8217;m glad to be there again. I missed Warnemünde.</li>
<li><a href="http://www.imaginaryskies.net/2010/07/wow-we-made-a-dead-dragon-deader/">We killed Sindy.</a> Go us!</li>
<li>I&#8217;ve prepared to paint my rooms. I&#8217;m not sure yet if that&#8217;s headed under &#8220;fun&#8221;.</li>
</ol>
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		</item>
		<item>
		<title>Bold Decisions</title>
		<link>http://www.imaginaryskies.net/2010/07/bold-decisions/</link>
		<comments>http://www.imaginaryskies.net/2010/07/bold-decisions/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 18:50:04 +0000</pubDate>
		<dc:creator>Carina</dc:creator>
				<category><![CDATA[Dancing with the Muse]]></category>

		<guid isPermaLink="false">http://www.imaginaryskies.net/?p=1002</guid>
		<description><![CDATA[The more experience I gain with doing creative work, the more I am convinced that there is one single ingredient to creating great art: The ability to make bold, informed decisions and see them through to the very end. &#8230; Too bad I tend to twaddle around.]]></description>
			<content:encoded><![CDATA[<p>The more experience I gain with doing creative work, the more I am convinced that there is one single ingredient to creating great art:</p>
<p>The ability to make bold, informed decisions and see them through to the very end.</p>
<p>&#8230;</p>
<p>Too bad I tend to twaddle around.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>[inks] Young Des</title>
		<link>http://www.imaginaryskies.net/2010/07/inks-young-des/</link>
		<comments>http://www.imaginaryskies.net/2010/07/inks-young-des/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 20:10:42 +0000</pubDate>
		<dc:creator>Carina</dc:creator>
				<category><![CDATA[Yay, art!]]></category>

		<guid isPermaLink="false">http://www.imaginaryskies.net/?p=996</guid>
		<description><![CDATA[A quick lineart of young Siendes.  I plan to run some simple colouring tests on it. I know what kind of colouring style I want, I now just need to find a faster way to achieve those effects.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.imaginaryskies.net/wp-content/uploads/des_colouringtest.gif"><img class="aligncenter size-full wp-image-997" title="Young Des" src="http://www.imaginaryskies.net/wp-content/uploads/des_colouringtest.gif" alt="Young Des" width="520" height="508" /></a></p>
<p>A quick lineart of young Siendes.  I plan to run some simple colouring tests on it. I know what kind of colouring style I want, I now just need to find a faster way to achieve those effects.</p>
]]></content:encoded>
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		<item>
		<title>[WoW] We made a dead dragon deader!</title>
		<link>http://www.imaginaryskies.net/2010/07/wow-we-made-a-dead-dragon-deader/</link>
		<comments>http://www.imaginaryskies.net/2010/07/wow-we-made-a-dead-dragon-deader/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 06:31:27 +0000</pubDate>
		<dc:creator>Carina</dc:creator>
				<category><![CDATA[Adventures in Azeroth]]></category>

		<guid isPermaLink="false">http://www.imaginaryskies.net/?p=981</guid>
		<description><![CDATA[This is my ragtag band of heroes1, after hours and hours and hour of wiping on that damn undead dragon. Did I mention our raid&#8217;s ragtag2?  We always managed to push her into the last phase, but there she&#8217;d wipe the floor with us. Or icetomb the whole raid. Coordination? We can&#8217;t has it. And [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.imaginaryskies.net/wp-content/uploads/ragtag.jpg"><img class="aligncenter size-large wp-image-983" title="Ragtag heroes!" src="http://www.imaginaryskies.net/wp-content/uploads/ragtag-530x336.jpg" alt="Ragtag heroes!" width="520" height="329" /></a>This is my ragtag band of heroes<sup class='footnote'><a href='#fn-981-1' id='fnref-981-1'>1</a></sup>, after hours and hours and hour of wiping on that damn undead dragon. Did I mention our raid&#8217;s ragtag<sup class='footnote'><a href='#fn-981-2' id='fnref-981-2'>2</a></sup>?  We always managed to push her into the last phase, but there she&#8217;d wipe the floor with us. Or icetomb the whole raid. Coordination? We can&#8217;t has it. And after a few heartbreaking wipes where the damn dragon had only 19k or 10k health left, this happened:</p>
<p><a href="http://www.imaginaryskies.net/wp-content/uploads/sindy.jpg"><img class="aligncenter size-large wp-image-984" title="Dead Dragon!" src="http://www.imaginaryskies.net/wp-content/uploads/sindy-530x350.jpg" alt="Dead Dragon!" width="520" height="343" /></a></p>
<p>This is us and a very dead <a href="http://www.wowwiki.com/Sindragosa">Sindragosa</a>. It wasn&#8217;t a clean kill. We had lost most of the dps  already. And a healer. It looked like another wipe. And then she croaked.</p>
<p>There was much rejoicing.</p>
<p>Then, because it was late, we went and poked Mr. Lichking himself.  We wanted to see the cutscene at least. Of course we went splat. But we got to fight him! He&#8217;ll go down next week. Or the week after.</p>
<p><a href="http://www.imaginaryskies.net/wp-content/uploads/arthas.jpeg"><img class="aligncenter size-large wp-image-982" title="Mr. Lichking" src="http://www.imaginaryskies.net/wp-content/uploads/arthas-530x376.jpg" alt="Mr. Lichking" width="520" height="368" /></a></p>
<p>And Samus will get her title! YES.</p>
<p>/cheer</p>
<p><a href="http://www.imaginaryskies.net/wp-content/uploads/arthas.jpeg"><br />
</a>
<div class='footnotes'>
<h3>Footnotes:</h3>
<div class='footnotedivider'></div>
<ol>
<li id='fn-981-1'>I do have shots with names on, but I won&#8217;t post them for the sake of anonymity <span class='footnotereverse'><a href='#fnref-981-1'>&#8617;</a></span></li>
<li id='fn-981-2'>My guild&#8217;s regular raiding group got Arthas down before and then disintigrated thanks to the Summer hole and pre-expansion lul. So we&#8217;re basically an  uncoordinated bunch of newish raiders, alts and one, two experienced  players. Our composition changes slightly from week to week, so we  always need time to sort us out. A stable raiding group we ain&#8217;t. <span class='footnotereverse'><a href='#fnref-981-2'>&#8617;</a></span></li>
</ol>
</div>
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		<item>
		<title>On Metroid Other M, part 3 &#8211; fanon vs. canon</title>
		<link>http://www.imaginaryskies.net/2010/07/on-metroid-other-m-part-3-fanon-vs-canon/</link>
		<comments>http://www.imaginaryskies.net/2010/07/on-metroid-other-m-part-3-fanon-vs-canon/#comments</comments>
		<pubDate>Tue, 20 Jul 2010 13:38:41 +0000</pubDate>
		<dc:creator>Carina</dc:creator>
				<category><![CDATA[Thoughts & Musings]]></category>
		<category><![CDATA[Yay, art!]]></category>

		<guid isPermaLink="false">http://www.imaginaryskies.net/?p=920</guid>
		<description><![CDATA[Originally this was intended to be only one post, but wall of text critted for 25k hp, so I broke it up for your – and my – sanity: part 1 • part 2 • part 3 (this part) To be honest, my first negative reaction to Metroid Other M hasn&#8217;t been fair.  I do [...]]]></description>
			<content:encoded><![CDATA[<p><em>Originally this was intended to be only one post, but wall of text critted for 25k hp, so I broke it up for your – and my – sanity<em>: </em></em><em><a href="../2010/07/2010/07/on-metroid-other-m-part-1-introduction/">part 1</a></em><em> • <a href="http://www.imaginaryskies.net/2010/07/on-metroid-other-m-part-2-super-metroids-legacy/">part 2</a> • part 3 (this part)</em></p>
<div id="attachment_959" class="wp-caption alignleft" style="width: 219px"><a href="http://www.imaginaryskies.net/wp-content/uploads/Metroid___The_Huntress_by_chalcara.jpg"><img class="size-medium wp-image-959" title="Metroid The Huntress" src="http://www.imaginaryskies.net/wp-content/uploads/Metroid___The_Huntress_by_chalcara-209x250.jpg" alt="Metroid The Huntress" width="209" height="250" /></a><p class="wp-caption-text">The huntress - art by me</p></div>
<p>To be honest, my first negative reaction to Metroid Other M hasn&#8217;t been fair.  I do worry that they&#8217;ll fuck up &#8220;humanizing&#8221; Samus, but of course that&#8217;s no the whole story. First reactions are neither rational nor complete, which makes them so dangerous &#8211; it&#8217;s always worth digging deeper to see what exactly caused them.</p>
<p>See, Super&#8217;s been my first Metroid game. The second I powered up my family&#8217;s SNES with that cartridge and saw the loading screen, the game and its heroine had captured my imagination. And the endboss? That nailed it and turned me into a fan of life. I began thinking about what kind of person Samus was and what kind of life she lead, how she felt &#8211; normal fandom stuff, really.</p>
<p>Samus Aran wasn&#8217;t the first character who interested me enough to write or draw her. She wasn&#8217;t the last either, although by now I&#8217;ve learned not to get too attached to other people&#8217;s characters. But currently she&#8217;s the only one I&#8217;m a fan of.</p>
<div id="attachment_962" class="wp-caption alignright" style="width: 162px"><a href="http://www.imaginaryskies.net/wp-content/uploads/Metroid___See_you_next_mission_by_chalcara.jpg"><img class="size-medium wp-image-962" title="See you next mission" src="http://www.imaginaryskies.net/wp-content/uploads/Metroid___See_you_next_mission_by_chalcara-152x250.jpg" alt="See you next mission" width="152" height="250" /></a><p class="wp-caption-text">See you next mission - art by me</p></div>
<p>It&#8217;s partly because I&#8217;ve always been fascinated by the strong, silent warrior ladies, partly because I grew out of my other fandoms either due shock<sup class='footnote'><a href='#fn-920-1' id='fnref-920-1'>1</a></sup> or simply because my interests or world view changed.</p>
<p>But the main reason I stayed a Metroid fan was Samus-the-Cypher &#8211; I got enough glimpses of  her character to get a basic grasp of her, but still so little that I was free to imagine her how I liked. I soon knew what kind of person Samus must&#8217;ve been and how she acted, just like I know exactly who Siendes and Chally are. There&#8217;s a whole inticriate world build around my fan-version of Samus Aran &#8211; and to be honest, if I&#8217;d switch around some of the names, you propably wouldn&#8217;t recognize it as Metroid, just that this is a world were the government employs bounty hunters &#8211; one of whom happens to wear an alien-made powersuit. It&#8217;s my vision of Samus and it&#8217;s unique.</p>
<p>And now Other M is going to take this away by replacing it with the official-approved-emotional-life of Samus Aran.</p>
<p><em>That</em>&#8216;s the sticking point.</p>
<p>The Samus in the Other M game, she will be different than how I imaginated my Samus to be. She&#8217;ll behave differently and will have different motivation. She&#8217;s totally different character after all, written by other people. She&#8217;ll be fitted to the taste of time and the audience she&#8217;s intended for &#8211; the game has to sell afterall<sup class='footnote'><a href='#fn-920-2' id='fnref-920-2'>2</a></sup>. And humanizing Samus has the potential to be a great marketing move. It might be the key to expand the fan-base, to rejuvinate the series and to pave the way for more Metroid Goodness &#8211; which is a very good thing.</p>
<div id="attachment_965" class="wp-caption alignleft" style="width: 260px"><a href="http://www.imaginaryskies.net/wp-content/uploads/Metroid___bureaucracy_by_chalcara.jpg"><img class="size-medium wp-image-965" title="Bureaucracy" src="http://www.imaginaryskies.net/wp-content/uploads/Metroid___bureaucracy_by_chalcara-250x209.jpg" alt="Bureaucracy" width="250" height="209" /></a><p class="wp-caption-text">Bureaucracy - art by me</p></div>
<p>But&#8230; For me Official Samus will not be able to life up to my private version of her. She cannot. For more than ten years I&#8217;ve thought and written about my Personal Samus (even if I&#8217;ve rarely shown it) and she got tailored exactly to my preferences.  In contrast the official version will have exactly one game for character developement and she will be designed for the broad public. She has no chance. The best I can hope for is that she&#8217;s close enough to my personal version that I can incooperate the new information without any major clashes.</p>
<p>Well, this is <em>my </em>problem and in no form or shape Nintendo&#8217;s fault. Conflicts between fanon and canon are common the second anybody grows too attached to characters they do not own. It&#8217;s what fuels fix-fics, fan-rages and lots of fantastic and/or craptastic fan art and fanfictions. It&#8217;s both good and bad &#8211; if something catches somebody&#8217;s imagination, they&#8217;ll want to play with it. Sometimes it goes to far and people forget those toys and characters aren&#8217;t theirs. Human nature.</p>
<p>But that&#8217;s what makes concentrating on my original work so worthwile &#8211; it&#8217;s my universe, my dollhouse, and I&#8217;m the only one who shapes it.</p>
<p>Hm. How does <em>&#8220;Traces of Chaos, 200 years later&#8221;</em> sound? My private Samus would fit great into that setting. She might even keep her first name, although I definitivly would have to design the powersuit&#8230;
<div class='footnotes'>
<h3>Footnotes:</h3>
<div class='footnotedivider'></div>
<ol>
<li id='fn-920-1'>Sonic Heroes for example has single-handly killed all respect I had of the Sonic franchise, <em>all </em>of it. And I was one of those strange people who thought Sonic Adventures 2 was great. Yes, I was <em>that </em>dissappointed. Saved me from the atrocities that were Shadow&#8217;s game and the X-Box Sonic, though. <span class='footnotereverse'><a href='#fnref-920-1'>&#8617;</a></span></li>
<li id='fn-920-2'>Getting sold is the very purpose of a video-game, the gaming experience is just the bait to make the customer fork over the cash. Some games, just like some films, are a work of art, but in the end the purpose of each gaming company is &#8220;make money&#8221; <span class='footnotereverse'><a href='#fnref-920-2'>&#8617;</a></span></li>
</ol>
</div>
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