Archive | November, 2011

Siendes…

What else would she have as a cutie mark but an explosion?

 

I’ve been dared to do this. Not my fault. Do you hear me?! NOT MY FAULT!

Permalink · Comments { 15 }

The Basics of Story Telling: Story, Narrative Structure, Implementation

Lately I’ve been asked a few question about writing in general and writing for (web-)comics in particular, and while I happily chat about stuff like that, we prolly should get the basic terminology as it is used on this blog first.

Just to keep down confusion, you know?

Chances are you already know most of the following, provided you’ve ever cracked open a single book1 about creative writing. You might not know the words or have seen it put together in such a “snazzy” diagram, but the concepts themselves are nigh inescapable.

 

The Story

Characters: Who’s acting in the story?
Plot: What’s happening?
Setting: Where & When is it happening?

I think most aspiring writers are familiar with character-plot-setting – it’s the holy trifecta of the writing business. But all in all, the story itself is just an idea, a pure thought construct. You cannot share a story without the aid of the narrative Structure and the Implementation.

 

Narrative Structure

Like a decent piece of music, a story needs a rythm, a tact, a beat. The Narrative Structure is a framework to make sure that certain things happen at certain points of the story to keep the audience engaged. The ideal here is that the reader/listener/observer is carried away by the story’s rythmn – without ever realizing that it exists.

The most intuitive narrative structure is the beginning-middle-end2 one, but in our Western World the three-act and the five-act structure are the most common.

In general goes the more space you to work in with the implementation, the more complicated the narritive structure can be.

 

Implementation

If the Narrative structure is rythmn and tact, the implementation is the music as whole.

Implementation here means the actual words and lines on paper or screen. This is the story “made real”, this is how your audience interacts with your ideas. Until we invent telepathy, they can’t look in your head experience the story – your audience can only see what you commit to paper or electrons.

All your characters, your setting, the structure, your whole story, that’s carried by the implementation. This is the world of the details and their bigger meaning – your word choice, the way you structure your paragraphs, the very form you choose (short story, doorstopper novel, tv series, graphic novel, etc.), cuts, scenes, chapters and (in case of comics) panel and page breaks – all this matters, all this is the implementation.

Great characters, perfect narrative structure or a good plot – if you have a bad implementation, all of those barely matter. On the other hand, a good implementation can carry a bad story. “The plot sucks so much and the characters have the depths of a sheet of paper – but oh man, it’s fun to read!” That’s great implementation at work.

No implementation, no audience, no story. Basta.

 

The Disclaimer:
I’m self-taught artist/writer and still in the midst of learning the ropes of my craft. These posts are part of my learning process and a way for me to sort my thoughts, so don’t take this post as a recipe for Absolute Truth, Justice and American Pie. (Success is not guaranteed, either.)

Take what you’ve just read with a healthy dose of skepticismn and make sure to use other sources, too.

Footnotes:

  1. alternative sources: wikipedia, the google results or one the thousands blogs about creative writing
  2. Don’t laugh. There ARE stories without a beginning or end. They can work too, but they’re different. Certain short storys, for example, often just start somewhere without having a setup, a proper beginning.
Permalink · Comments { 0 }

Huh. That’s quick.

Chapter 2 page 2 is actually the first page I draw for painting 1. Instead of going for the outlines, I sketch out the planes of my characters faces, what’s in the dark, what’s not.

I can already see my sketch style changing and updating for the new challenge. Man, that’s far quicker than I expected.

Footnotes:

  1. I’ve been actually halfway through inking the first page of chapter 2 before I switched to painting the whole shebang, thanks to the prodding of a good friend who most likely was sick of my whining.
Permalink · Comments { 0 }

Fleshing out your cultures; a few pointers

The following is definitivly not an exhaustive list, but it can give you an idea of what actually influences a person and culture. Depending on the kind of culture you write some things will be far more important than others, but all of them depend on each other. Biology influences Sociology; religion, science and politics are interwined and climate writes history, etc, etc.

And if something does not fit into the whole, if theres a break, something that makes the reader go “huh. Why do I have airplanes among my mediavial peasants” – that better be a plotpoint, lest you pull the reader out of your story.

Climate and Geography

Geographical features like vulcanos, mountains, coasts, woods, plains, deserts, swamps, rivers. Light conditions, seasons (cold, warm, mild, dry, wet?), prone to storms or other severe weathers, flora, fauna, food supply, water supply, predators and other moving natural dangers, possible trade and marching routes and their chokepoints

Biology

Biological necessities: Ammount of food, water, light, rest, sleep, necessary climate, social contact. Kind of illnesses when necessarity aren’t met, senses (hearing, seeing, feeling, smelling, touch, whatever else), Languages (beings that can’t hear won’t use speech),  speed of thinking, limits of percecption and imagination, memory, lifestages, can they die of old age (there are animals in this world who don’t), maximum age, resistence against exposure and other ills, count and kinds of limbs, what do they use to manipulate their environment

History and Political Landscape

Climate changes, wars, epedemies,  catastrophies, displaced populations (for example through said climate changes), religions and their relationship to science and politics, governments, legal forms and social systems (e.g. feudalismn etc.), definition of ownership and wealth (Land? Herds? Hunting rights? A thickly padded bank account?), currencies, heirs, social strata (eg. peasants vs. aristocracy), official approved history vs what really happened, propaganda, organization of populance (states, tribes, cities?), treatment of neighboring populations, hostilites, common conflicts, treatment of criminals, definition of crime, importance of trade and its routes, technological level, communications and travel of informations

Social Behavior and Attitudes

Gender roles, Class Roles, superstitions, beliefes, folklore, style and times of worship, art, objects of luxury, common objects and sides, legends, arts, music (if applicable), ammount of leisure time and how they spent it, dialects, customs, manners (as in greetings, farewells, formalities), Rites (birth, coming-of-age, funerals), treatment of children and the elderly, treatment of the infirm, treatment of people who do not meet social expectations, family units, approach to creating said family units, treatment of sex and love, informal trades

The Supernatural (if appliciable)

Supernatural occurrences, Mythological Beings & Deities and their influence on people, legends, results of worship, interaction with “mortal” populance, general disposition of these beings.

Permalink · Comments { 11 }

Wohoo Chapter 2 – and the full art without speech bubbles!

Click to view a bigger size on DeviantArt

 

I simply adore how this page turned out – here’s hoping the rest of the chapter ends up being this beautiful, too. :)

Switching from “comic” to painting style was propably the best thing I’ve ever done for Traces of Chaos. This is exactly how I want it to look – Well, I need much more practice and a bit more elegance in my brush strokes, but it’s definitivly the right direction.

I do worry a bit about the faces, though.

Permalink · Comments { 1 }